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Steel faith overhaul ii
Steel faith overhaul ii













steel faith overhaul ii

Orgi– increased stats to be more on par with recruitable heroes can parry projectiles.Acid Thrower– much better compared to vanilla to be more on par with other artillery and added some anti infantry (since it said it was but never actually had a bonus).Spikegunners– competes with greatweapon rangers and pathgrinders: lower dps and more ammo more units slightly higher range but slower and worse melee.Drillers– similar to trollhammer torpedos, but shorter range in exchange for packing a bigger punch.Wardbearers– The stand there and take a beating infantry like ironbreakers can (use a better shield) no ranged option, almost immune to magic.Stormbeards– Fast (for heavy armored dwarf) elite infantry meant as shock troops to decimate enemies in a charge, but not be as good as huskarls in offense or wardbearers in defense, medium shield.Huskrals– Damage dealing, high offensive normal defense.Huskarls, Stormbeards, Wardbearers as elite infantry similar in overall power to ironbreakers.Rebalances Kraka Drak units (including my new ones!) for Steel Faith Overhaul more in line with how I think it should be (this is subjective: my goal was to make all non-baseline units have a reason to be used).Adds in garrisons to regular and landmark buildings.

steel faith overhaul ii

CURRENT FEATURES (or approximate changes):















Steel faith overhaul ii