
Still, bringing this back makes the sequel a more enjoyable game to play. Since we've seen this feature before, it really isn't a step forward, rather something that should have been included in the original Neverwinter Nights. This makes playing Neverwinter Nights 2 seem more like the D&D CRPGs of the past. You'll meet quite a few during the single player campaign, all with their own inventories, equippable slots, and the ability to customize their skill allocations upon level up.

The biggest change since the original is the inclusion of fully controllable party members. Four years later, Obsidian Entertainment, those behind Star Wars: Knights of the Old Republic II, finally released the anticipated sequel. Though it offered online play and a powerful editing toolset with which users could create their own adventures, it stripped out a lot of the single player features that made the previous titles so entertaining. After titles like Baldur's Gate II, Icewind Dale, and Planescape: Torment released, BioWare put out the first Neverwinter Nights in 2002 which brought the sub-genre into 3D. Since BioWare / Black Isle's original Baldur's Gate hit shelves back in 1998, we've seen quite a few high quality games in the same vein. Dungeons & Dragons based computer RPGs have been around for a while now.
