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Once VS is opened, create a new project, select Visual C# > Class Library (.Net Framework) as the template. Now, let's jump into Visual Studio start coding. However, it is not necessary to create structures in advance like this, since we will configure Visual Studios to do it automatically in the later steps. Generally, in Cities: Skylines, all mods will be placed at %LOCALAPPDATA%\Colossal Order\Cities_Skylines\Addons\Mods with a folder structure like following: \Mods Let's get started by creating a simple mod which shows the detailed zone demand (Residential, Commercial, Workplace) by numbers when you pressed a hotkey, it is not something really useful, but enough to get your hands dirty to start. I would like to take some time to thank boformer and his awesome modding tutorial series, most of the content in this tutorial is originally created by him. *You are more than welcome to use other IDEs and text editors Special Thanks ModTools by BloodPenguin (For debug purposes).This tutorial is for PC only, the project hierarchy may be different and you may need alternate developing tools to create mods on Mac or Linux machines. In this article I will show you how to get started on your first mod if you are thinking of being a mod author to this game. This is a game that not only great by itself, but also has a large community on the steam workshop with hundreds of thousands of mod authors that are keep providing stunning additional custom contents to the game. In the recent days I was playing a popular city builder simulation game Cities: Skylines and I spent a lot of time on it.
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